Early Alpha · PC VR

Step into a social VR universe you helped build.

VR Realms is a free, Workshop-powered social hub for PC VR. Launch the game, join the persistent hub, host any community map, and bring your own avatar. Cross-play with desktop users in the same world.

Public playtest target: within ~2 months (public). Active members of the Discord get in earlier. Just say hi in #general.

VR Realms logo

What is VR Realms?

Think VRChat-style social, but built on Unreal Engine 5.7 with full-body IK, a real Steam Workshop pipeline, and PC-VR-first quality. You spawn into a persistent hub, host any community map straight from a wrist menu, and any avatar uploaded to the Workshop becomes selectable in-game.

H

Persistent Hub

Always-on social space hosted on dedicated servers. Land here, find people, party up, and roll out to any community world together.

M

Host a Map

Wrist menu → Workshop browser → pick a map → host. Friends join via Steam or invite. Host migration so your session doesn't die when you do.

A

Bring Your Avatar

Subscribe to a Workshop avatar in Steam, equip it in-game, full-body IK driven by VR Realms' avatar system. Your choice is saved across sessions.

V

Cross-Play

VR and desktop players in the same room. Friends without VR can hop in on flatscreen.

🎙

Spatial Voice

Built-in proximity voice in both the hub and community sessions. Toggle from the wrist menu.

Free

Free to play. Monetization through cosmetics later — never gating Workshop content or worlds.

What's working right now

VR Realms is in active early alpha. This is what's actually in the build today — the rest is on the roadmap.

Persistent hub server
Direct-IP hub connect
Steam P2P community session hosting
Workshop map browse + host UI
Workshop avatar swap (persisted)
Host migration (lobby-based)
Spatial voice on hub & sessions
Steam invites + in-VR invite toasts (backend)
VR + desktop cross-play
Friends UI (C++ done, UI in progress)
Browse Sessions tab wiring
Standalone UGC project & tools

Engine: Unreal 5.7 · App ID 2964550 · NetDriver: SteamCoreNetDriver. Things will break — that's what alpha is for. Bug reports in Discord earn faster playtest access.

See it in action

The VR Realms devlog playlist — every update, in order. Press play and watch the project come together.

Devlogs & demos

VR Realms is built in the open. New devlogs land on the devgames3085 YouTube channel — gameplay, networking deep-dives, and behind-the-scenes UE5 work.

Want a feature highlighted next? Drop it in #feedback on Discord.

Make worlds. Make avatars.

VR Realms is built around Workshop content. Anything you upload — a map, an avatar — becomes playable in-game for everyone. Here's how to start.

1

Build it in UE 5.7

Maps: light a level, drop a PlayerStart, package as Workshop content. Avatars: import using VR Realms' avatar skeleton, hook it up, done.

Read the docs →
2

Pack it with WorkshopTool

Our standalone Windows tool cooks your content, builds a Workshop-ready .pak, and ships it to Steam. One UI, one button.

UGC tools →
3

Play it in VR Realms

Once published, subscribe to it in the Steam Workshop. It auto-mounts in-game and is selectable from the Workshop browser or avatar menu.

Workshop →

Get early access to the playtest.

Join the Discord, say hi in #general, and you're on the early-access list before the public alpha.

Join Discord