Worlds link through portals
You spawn into a persistent hub on dedicated servers. Land, find people, party up. Drop a portal to any Workshop map and the whole crowd queues with you. Host migration keeps the session alive when the host bails.
All of this is in the build right now and gets used every Sunday playtest. The screenshots are raw in-game captures.
You spawn into a persistent hub on dedicated servers. Land, find people, party up. Drop a portal to any Workshop map and the whole crowd queues with you. Host migration keeps the session alive when the host bails.
Every map comes from Steam Workshop. Build it in Unreal, publish with one button, host it from your wrist menu. Friends join through Steam invites.
Subscribe to any Workshop avatar on Steam and equip it in-game, driven by full-body IK. Your pick is saved across sessions.
An in-game camera you fly yourself, with a clean feed in its own window for OBS. No plugin, no capture card. Text chat and proximity voice are built in.
If you already work in Unreal, you’re three steps away from shipping content people can play.
This is what works in the alpha today, not a list of things I hope to add.
Runs on Steam Deck flatscreen ~50 fps. Headset optional.
Quest Link · Air Link · Index · Vive · OpenXR / SteamVR
I’m Sketch. I build VR Realms on nights and weekends around a day job. The netcode, the things that break, and the fixes all end up on YouTube.
I build the systems. Players build the worlds. Join a Sunday playtest and the person taking your bug report is me.
Watch the devlogsDiscord is where everything happens. Playtest keys, session times, and me answering questions.