Game Modes
Deathmatch
Shooter modes use Game mode rather than Game device, so health, damage, respawns and teams are built in.
- Pick the mode. BP_VRItemMarker → Game mode → Deathmatch (FFA) or Team Deathmatch (TFFA). Sliders for score to win, player health, damage per hit (“N hits to kill”). One per map.
- Respawn points. Match role → Respawn point (Red/Blue for teams). Game picks the spawn farthest from everyone else.
- Scoreboard. Match role → Scoreboard.
- Guns. Item → Rifle Pad or Pistol Pad.
| Setting | Default |
|---|---|
| Player health | 100 HP |
| Damage per hit | 20 → five hits to down |
| Score to win (FFA) | 20 kills |
| Score to win (TDM) | 30 team kills |
- Get hit: screen flashes red, health drops
- Respawn: instant, safest spawn, spawn protection
- Teams: auto-balanced, no friendly fire
- Leaving: quitter drops off the board; in TDM the other side is credited